Sorry for the lateness, im Still getting use to navagating Max. This is my landscape, Its Area 51
Monday, January 31, 2011
Here are a couple of screenshots for my world after applying the textures. The model looks a little more natural than before. I guess it doesn't look too bad for a start. I wish the textures I used were a little more high res. The speckled texture on the mountain looked alot more defined before I applied it to the model. It seems to have stretched and enlarged a little too much so I'm left with these big red blotches.
Sunday, January 30, 2011
Cactus
I started with LOD3 and just mesh smoothed it to get LOD4. Once I was done and as I was looking at all of them, LOD4 is probably way too high in polys to be frequently occurring in a game. Maybe as a cinematic cactus, haha.
The alpha map on my LOD1 needs to be contracted a smidge to get rid of that little white outline.
I did this in Maya because I had an unfavorable weekend and didn't want to add extra frustration by doing it 20 times slower in Max.
The alpha map on my LOD1 needs to be contracted a smidge to get rid of that little white outline.
I did this in Maya because I had an unfavorable weekend and didn't want to add extra frustration by doing it 20 times slower in Max.
Thursday, January 27, 2011
Catching up
Alright well I'll just toss is all into one post, sketches first:
And I have a main reference image that sort of inspired me:
Don't own it or any rights to it
Its low res, I didn't think about it before I made my heightmap and I don't have time to go back and fix it.
By the way there's a long list of expletives that accompanies this, photoshop and Max have no been kind to me, and losing all of my data with a hard drive frying didn't help.
Monday, January 24, 2011
Height Map
I changed the topography a little from my previous map that was posted. I like how it turned out but it took me way too long to do
And here's the result. Definately not what I wanted. I need more gradation in my values.
And here's the result. Definately not what I wanted. I need more gradation in my values.
Sunday, January 23, 2011
World Style Guide
I've found some photos of the Carpathian Mountains in Kamchatka. This is the sort of feel I'm looking for, with gorgeous mountain ranges surrounding lush, green valleys that have little cottage type dwellings and maybe a castle or cathedral that would be the largest structure. I also like the idea of snow capped mountains and pine or fir type trees.
Desert Oasis Stuff
My Sci-Fi Jungle
Saturday, January 22, 2011
Oasis
Here's a few photos of an oasis I intend on modeling.
I messed around with the displacement modifier. Here's a screen cap of my map and its effect. Come to find out, sand dunes are kind of hard to make look as duney as they do in real life. haha
The dark spot in the middle will be where the water is.
I messed around with the displacement modifier. Here's a screen cap of my map and its effect. Come to find out, sand dunes are kind of hard to make look as duney as they do in real life. haha
The dark spot in the middle will be where the water is.
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