Monday, March 28, 2011
Monday, March 21, 2011
Saturday, March 19, 2011
300-800 Organic
Here's the completed version of my proportionate organic model. I landed exactly on 800 polys/1600 tris. Meeting this poly limit while maintaining a decent silhouette proved quite difficult. This model took me several hours to put together.
Monday, March 7, 2011
WIP
Sunday, March 6, 2011
Character Concept
Below is my front, side, rear, and 3/4 view of my character. I plan on using a combination of Maya and ZBrush to model this character.
Arthur turnaround
Thursday, March 3, 2011
Character
Behold, Arthur Westerlynd
I feel much more comfortable with character concepts than environment, so this guy should look better, will probably have the turn around up by tomorrow or Saturday.
Would appreciate anyone letting my know why he looks so... rigid... its been a while since I've done a static pose.
Also, the left image has some proportional measures on it, hand to face, heads wide, heads tall.
Just so there's some frame of reference for anyone giving feedback, thanks!
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