Final Model Renders
Monday, April 25, 2011
Friday, April 22, 2011
Monday, April 18, 2011
Alien WIP
Ambient Occlusion and Normal still need to be baked. Low poly and diffuse texture. Diffuse also WIP.
A Head That Actually Looks like a Head
Tuesday, April 12, 2011
Monday, April 11, 2011
Topology = pain
I think this is a human...
This is my human in progress. I'm not really liking how it's coming along (I feel like the head still looks really, really, really bad), but at this point I don't really have enough time to restart. I think what I'm going to do is go back to an earlier version of the head that's just the circle, form the nose, and then try to fake the rest of the geometry through textures.
Monday, April 4, 2011
ZBrush Polypaint
I took a low-poly (~500 tris) mask and brought it into ZBrush. The mask is supposed to be hand-stitched from tire and other rubber scraps, with a respirator on the front. I used polypainting to give it a nice rubbery texture. The low-poly texture doesn't look as perty. :(
Normal/Diffuse Map
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