Friday, April 22, 2011

Monday, April 18, 2011

Alien WIP

Ambient Occlusion and Normal still need to be baked. Low poly and diffuse texture. Diffuse also WIP.

Flyrant that actually flies





A Head That Actually Looks like a Head


There's definitely some stuff I need to revisit, and I still need to attach this to the body, but at least it's starting to look like a head I can be happy with.

Monday, April 11, 2011





Topology = pain
















Head, that's what this is, and it has features, and nearly correct topology.
The features are still a little square, and I'm working on it as best I can.

Slade

Flyrant WIP






Character






I think this is a human...




This is my human in progress. I'm not really liking how it's coming along (I feel like the head still looks really, really, really bad), but at this point I don't really have enough time to restart. I think what I'm going to do is go back to an earlier version of the head that's just the circle, form the nose, and then try to fake the rest of the geometry through textures.

WIP




here are some screens of the character im working on, still in the high poly modeling stage.

Monday, April 4, 2011

ZBrush Polypaint

I took a low-poly (~500 tris) mask and brought it into ZBrush.  The mask is supposed to be hand-stitched from tire and other rubber scraps, with a respirator on the front.  I used polypainting to give it a nice rubbery texture.  The low-poly texture doesn't look as perty. :(




Normal/Diffuse Map