I really like the base model, some of the areas like the neck could use more attention, but considering how much more non-human geometry already exists its still impressive.
NEEDS TEETH and wings... but that's stuff you're still "getting to"
working on the teeth and wings next. not exactly sure how i'm going to go about the wings but it'll get figured out. teeth are just going to be some extruded hexagons when i get to them. i just didn't want to add a bajillion edge loops to the face to get enought to add the teeth straight to it.
Good job. I can't wait to see it ZBrush. Since this is for ZBrush, I wouldn't worry about placing holes in his head with Max. I would do all that in ZBrush. I really like how you're keeping all your polygons square as well.
7 comments:
I really like the base model, some of the areas like the neck could use more attention, but considering how much more non-human geometry already exists its still impressive.
NEEDS TEETH and wings... but that's stuff you're still "getting to"
Looks pretty good. I agree with what Luke said. Also don't forget to smooth out those normals.
This looks awesome! I'm not even really sure if you NEED the wings, I think it works as a crazy robotic grass hopper thing.
Great job though.
working on the teeth and wings next. not exactly sure how i'm going to go about the wings but it'll get figured out. teeth are just going to be some extruded hexagons when i get to them. i just didn't want to add a bajillion edge loops to the face to get enought to add the teeth straight to it.
This looks pretty cool, i like the creature concept!, looking forward for more and continuing it smooth thos normals it would look 10 times better :P
Good job. I can't wait to see it ZBrush. Since this is for ZBrush, I wouldn't worry about placing holes in his head with Max. I would do all that in ZBrush. I really like how you're keeping all your polygons square as well.
Awsum attention to detail, I suck at that!
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