Monday, April 11, 2011

Character






I think this is a human...




This is my human in progress. I'm not really liking how it's coming along (I feel like the head still looks really, really, really bad), but at this point I don't really have enough time to restart. I think what I'm going to do is go back to an earlier version of the head that's just the circle, form the nose, and then try to fake the rest of the geometry through textures.

WIP




here are some screens of the character im working on, still in the high poly modeling stage.

Monday, April 4, 2011

ZBrush Polypaint

I took a low-poly (~500 tris) mask and brought it into ZBrush.  The mask is supposed to be hand-stitched from tire and other rubber scraps, with a respirator on the front.  I used polypainting to give it a nice rubbery texture.  The low-poly texture doesn't look as perty. :(




Normal/Diffuse Map


Monday, March 28, 2011