Monday, February 28, 2011
Character Concept
Sunday, February 27, 2011
ITS DONE!!!
Finished (for the most part)
So after going in and cleaning up the height map a little bit, there aren't as much seams. (They're still there, I couldn't get rid of all of them, but there's not nearly as much). I also went in and fixed the skymap, so now there isn't a really quick transition from light to dark.
I wanted to fix the water, but the shells are down so I couldn't see the video.
Overall I really like the far away shots, I think those look nice, and I like my textures (especially my ground texture). I think the individual height map doesn't look too bad. What I don't like though is the close ups (like in Picture 2). They just seem, I don't know, boring? I think everything looks good individually but when put together something's just a little off.
This was definitely the biggest project I've done so far though as far as modeling goes and overall I had fun doing it (even if max gave me headaches, I didn't run into nearly as many problems as I was with maya).
Monday, February 21, 2011
update
Scene Render Update
So, Max was giving me quite a few technical difficulties, things which either had no fix besides restarting the program or things that were so basic there were no Google results up front for an easy fix.
At that point I decided to port everything over to Maya for good. While I want to learn Max, doing so in a grade- and deadline-based environment is not the place to do so and has been a major inhibition with my work flow and efficiency.
I slapped together the remainder of my scene in a few hours. I prettied up the shadows and scattered some foliage around my desert scene. I still have to make the water ripple during the camera fly-through but besides that, my scene is almost complete.
After showing my render to Aby, she suggested having more of a sunset effect with the sun. I did try this, however the angle of the cast shadows reduced the visual appeal. I decided to keep it with more of an afternoon time setting despite the sky box being orange as during sunset.
Below is frame 41 of 362 of my fly-through. It shows a good portion of the main area and its details.
Edit: Here's the full video. I had some trouble putting it together due to software incompatibilities.
Here's my character concept:
At that point I decided to port everything over to Maya for good. While I want to learn Max, doing so in a grade- and deadline-based environment is not the place to do so and has been a major inhibition with my work flow and efficiency.
I slapped together the remainder of my scene in a few hours. I prettied up the shadows and scattered some foliage around my desert scene. I still have to make the water ripple during the camera fly-through but besides that, my scene is almost complete.
After showing my render to Aby, she suggested having more of a sunset effect with the sun. I did try this, however the angle of the cast shadows reduced the visual appeal. I decided to keep it with more of an afternoon time setting despite the sky box being orange as during sunset.
Below is frame 41 of 362 of my fly-through. It shows a good portion of the main area and its details.
Edit: Here's the full video. I had some trouble putting it together due to software incompatibilities.
Here's my character concept:
Monday, February 14, 2011
Mid-Term Critique Format & a TIP
Click on "Comments" below each students' mid-term critique post:
Leave one affirmation and one constructive comment.
Format:
I like __________because______________.
You may consider changing___________by doing_________________.
Critique is how we develop our artist's eye and grow our talents. Welcome all comments and consider them for at least 5 minutes before deciding whether they are not valid or valid enough to be applied to your work.
TIP: Many artists use a mirror to see their work from a different perspective as many times we cannot see our own work objectively.
Leave one affirmation and one constructive comment.
Format:
I like __________because______________.
You may consider changing___________by doing_________________.
Critique is how we develop our artist's eye and grow our talents. Welcome all comments and consider them for at least 5 minutes before deciding whether they are not valid or valid enough to be applied to your work.
TIP: Many artists use a mirror to see their work from a different perspective as many times we cannot see our own work objectively.
Checklist for Mid-Term Presentation:
Checklist for Mid-Term Presentation:
Visual & Verbal Presentation
Content (Textured & Populated):
Height Terrain LODs
Ecosystem LODs
Architecture Module LODs
Sky Dome
Visual & Verbal Presentation
Content (Textured & Populated):
Height Terrain LODs
Ecosystem LODs
Architecture Module LODs
Sky Dome
Sunday, February 13, 2011
Desert Oasis
Mine is pretty much an old excavation site that's been abandoned for whatever reason. The sand is starting to bury the buildings. The only problem I really ran into (besides the view somehow changing from perspective to orthographic and me taking an hour and a half to figure out what was wrong) is that when we started, I didn't realize the height maps needed to be seamless. I tried to go back and fix it, but didn't have to much luck. You can't tell from these renders, but there's definitely some problems with the maps lining up.
Scene & LOD Renders
Max was casting some odd shadows. WAY too dark for the amount of light in the scene. I'll have to re-tweak something to fix these blasted shadows.
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