I really like the concept and the neck, I think that you pulled off the combined neck very well without jutting two heads out of over-sized shoulders. And obviously your zbrushing skills are quite good.
However I'm a fan of exaggerated proportions, and while I like the devil head, I don't think the other head feels enough like an angel. And I know you don't have hair or a halo on it, but I feel like the features should be more angel and "elven". I think it should look like an angel at every step, not just because of the halo or hair.
I really like it the faces are really cool and i like the way it's coming along. My one comment would be that the necks seem to meet a little high i think if you made the dip between the heads a bit lower it could do some wonders for it.
I agree with Aby; shorten the neck just slightly. Other than that, it's an excellent concept. I don't think I've ever seen a concept with 2 heads besides the two-headed ogres in WoW. But who cares about that game, right?
I actually disagree with shortening the neck, I think it gives it more character. It looks unnatural, but that's good because I'm not sure if an angel-demon guy would have correct proportions anyway.
Everyone already covered the neck. You have a good start. You'll just need to refine the muscles and anatomy a bit more. I would try to put more emphasis on the face and the cheeks.
I'm not sure about the devil's mouth guard. Is it a mouth guard? How is it connected to his head? If it is metal, make it thicker. If it's cloth, you could make it thicker with wrinkles. In either case, I didn't see any strap or anything to hold it in place.
Looking good. Keep it up. Throw in more detail and give it more character and I think you could win D-Wars.
Going well! You have achieved quite allot of detail in your mesh. Consider revisiting the anatomy of the neck(s). May appear more comfortable by separating at a lower vertebrae and checking the length.
Yeh, shorten the neck slightly, but other than that, your character modeling/sculpting skills are really nice! ^^ Good luck with the comp- Loads of my friends shout about GA and their comps, its nice to see someone doing them here!
8 comments:
I really like the concept and the neck, I think that you pulled off the combined neck very well without jutting two heads out of over-sized shoulders. And obviously your zbrushing skills are quite good.
However I'm a fan of exaggerated proportions, and while I like the devil head, I don't think the other head feels enough like an angel. And I know you don't have hair or a halo on it, but I feel like the features should be more angel and "elven". I think it should look like an angel at every step, not just because of the halo or hair.
I really like it the faces are really cool and i like the way it's coming along. My one comment would be that the necks seem to meet a little high i think if you made the dip between the heads a bit lower it could do some wonders for it.
I agree with Aby; shorten the neck just slightly. Other than that, it's an excellent concept. I don't think I've ever seen a concept with 2 heads besides the two-headed ogres in WoW. But who cares about that game, right?
I actually disagree with shortening the neck, I think it gives it more character. It looks unnatural, but that's good because I'm not sure if an angel-demon guy would have correct proportions anyway.
I will play with the neck to see how it ends up looking. For the angel, it will have hair I just havent modeled it yet and Wings. :D
Everyone already covered the neck. You have a good start. You'll just need to refine the muscles and anatomy a bit more. I would try to put more emphasis on the face and the cheeks.
I'm not sure about the devil's mouth guard. Is it a mouth guard? How is it connected to his head? If it is metal, make it thicker. If it's cloth, you could make it thicker with wrinkles. In either case, I didn't see any strap or anything to hold it in place.
Looking good. Keep it up. Throw in more detail and give it more character and I think you could win D-Wars.
Going well! You have achieved quite allot of detail in your mesh. Consider revisiting the anatomy of the neck(s). May appear more comfortable by separating at a lower vertebrae and checking the length.
Great job!
Yeh, shorten the neck slightly, but other than that, your character modeling/sculpting skills are really nice! ^^ Good luck with the comp- Loads of my friends shout about GA and their comps, its nice to see someone doing them here!
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