I started with LOD3 and just mesh smoothed it to get LOD4. Once I was done and as I was looking at all of them, LOD4 is probably way too high in polys to be frequently occurring in a game. Maybe as a cinematic cactus, haha.
The alpha map on my LOD1 needs to be contracted a smidge to get rid of that little white outline.
I did this in Maya because I had an unfavorable weekend and didn't want to add extra frustration by doing it 20 times slower in Max.
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