Monday, April 11, 2011

I think this is a human...




This is my human in progress. I'm not really liking how it's coming along (I feel like the head still looks really, really, really bad), but at this point I don't really have enough time to restart. I think what I'm going to do is go back to an earlier version of the head that's just the circle, form the nose, and then try to fake the rest of the geometry through textures.

5 comments:

Luke Mueller said...

My first suggestion is just to forget the ears, ears suck, both to draw and to model. Pretend he has no ears for now, and focus on eye sockets and subtle shapes. Also, this isn't the fastest or cleanest work flow, its actually a really bad workflow, but just use the cut tool and add lines as you need them, even if you create 5 or 6 sided faces, worry about the geometry first, then fix the topology later.

For someone who's more used to 2D stuff (like myself) that works, but it takes a lot of time, especially the first time.

The_Viking said...

It's a good start, kinda cartoony but it works. I think if you put reference images in to help adjust his anatomy properly you'll have a much easier time of it.

Anonymous said...

You could also benefit from analyzing 3D reference models. ZBrush and other programs have "blanks" of human figures but are configured with good edge flow around key features such as the mouth and eyes.

I learned the most from this way versus using only 2D reference planes that make you guess where to move your vertices.

Ariel Navarrete said...

Looking at other artists work is always good, gather as much 3d reference as you can and visualize edgeflows and toplogy all the time it worked for me :) keep it up

Daniel Loo said...

I would take a snapshot of someone standing still in a profile pose. From there, just try to tweak the verts until you get the right silhouette.