Monday, April 4, 2011

ZBrush Polypaint

I took a low-poly (~500 tris) mask and brought it into ZBrush.  The mask is supposed to be hand-stitched from tire and other rubber scraps, with a respirator on the front.  I used polypainting to give it a nice rubbery texture.  The low-poly texture doesn't look as perty. :(




Normal/Diffuse Map


6 comments:

The_Viking said...

I like it. Not sure I could add much to it since you're working within the confines of your project. good job

Luke Mueller said...

I like the material you used for the hood, and I think the hi-res really gives off the feeling you wanted it to. I would have liked to see more of the eyepieces and the mask in hi-res, because I think they really mix well with the hood.

But including the overall sum of all of the parts was a good way to show us that it was a smaller part of a bigger whole.

Ariel Navarrete said...

I already told you, I think it looks really good and the small details that you put in there!, will look awesome on TS! :D

Ryan Ellis said...

I think this guy is awesome. The armor is very well made, the texture is cool, and the mudflaps just make him even better.

Daniel Loo said...

Looks cool. I like your version better than the concept. I also like that you went from start to finish with him. I also really like the grunge. I can also see that he can read well from far away. I've noticed that the character is very dark. the shadow is facing to the character's right. I would make sure the light is in front of the character. I lit him up for you.

http://img851.imageshack.us/img851/4947/unled1ln.jpg

I'll also mention that your trying to express depth in the character's seams with a normal map. The seams are pitch black in the diffuse. This will fight the normal and have it not show up at all. I would put a very light shadow with a very thin black line where the seam is suppose to be, that way the normal does it's thing without being redundant to the diffuse. The normal is also reversed to what it should be. All you have to do is invert the green channel.

Aby Bagulay said...

Agree with Danny, your version is stronger than the concept and that lighting him up a bit would show off your work better- you did the same with your environment (even though you wanted it to be dusky and low light)- dont be scared to light it up a bit! ^^