Monday, April 11, 2011

WIP




here are some screens of the character im working on, still in the high poly modeling stage.

5 comments:

The_Viking said...

i really like the flesh parts, great job. the pants and boots could use a bit more work especially at the pockets to make them look properly sewn on and not just like his pants are fleshy like him.

Anonymous said...

Great anatomy on the character. The pockets could stand to use a little more detail, as they look a little melted into the pants.

Ariel Navarrete said...

I like the anatomy of your character, I would like to see more stuff added to it for now it looks too generic :D keep it up mudbox guy

Ryan Ellis said...

Nice Job James! I don't have much to say aside from that. There isn't too much detail, but that can always be put in through textures.

Daniel Loo said...

Wow! Go James! You have a really good understanding of anatomy. Can't wait to see him in action. Note the area between the wrist and thumb.I can see an intentional crease. That crease only appears on really thin people This is due to lack of muscle (you'll see it on my alien). Since your character has a lot of muscle mass, it won't be visible. I would add more detail to the forearm as well.keep in mind where the muscles fold in and insert.