Monday, April 11, 2011

Topology = pain
















Head, that's what this is, and it has features, and nearly correct topology.
The features are still a little square, and I'm working on it as best I can.

5 comments:

Anonymous said...

I think the trapezius muscles and clavicles need to be defined a bit more. Right now the shoulders kind of blend straight into the neck.

I like what you got goin' on with the brow.

Ariel Navarrete said...

Its looking good, its good to gather and look to 3d references and always have in mind topology. There are lots of websites were they show head edge flow and tolopology :P

The_Viking said...

he looks like a sand mummy. which is ok since you're going for gaunt. just need to make it look more like theres a human skull beneath the stretched flesh

Daniel Loo said...

I'm most concerned with the face proportions. His head looks incredibly tall. Just check a few measurements. I think that's more of a hit than the topology. I also think that the forehead needs to come forward more and the cheeks inflated. Think of the entire eye area as a large crevis in the head.

When it comes to topology, just remember that each orpheus has an edge loop ring. This ring will continue to expand to a certain point. This is the simplest example of good topology.

http://img34.imageshack.us/img34/6060/facelz.jpg

The areas I marked in red are the boundary for the edge ring. The bright red dot is where I marked the "stars" In topology, a star is a point that has 5 edges connected to it. A star is what changes the direction of the geometry. Normally a ring of polygons will have 4 stars (some behind her hair and under her neck). Here is another example. This is the girl from Sintel.

http://img836.imageshack.us/img836/1254/face2e.jpg

For more on topology.

http://www.subdivisionmodeling.com/forums/showthread.php?t=907

Lynn U said...

You are making good progress! Try working from photo reference to get a bit more accuracy with your features. Keep going! He is progressing!