I really, really like these renders. Might be my favorite I've seen today. The textures are nice, The lighting is nice, and it looks interesting to play. I get a nice "doom and gloom" feeling by looking at it, its pretty interesting.
The only suggestion I really have is maybe add some stronger fog (not too strong, but I think just bumping it up a little bit would definitely add to the feeling of the environment).
I really like the look. my only comment would be that the lighting seems to be messing up but once you rebuild it should be good, looking forward to seeing that.
Very well done, Unreal certainly helps the look and feel of it. I like the textures as well, my only real complaint is the skybox, it feels too bland or too gray, It would be nice if there was a little more definition (not much, just some) because it would really help give an environment feel to the rest of the render.
You did an excellent job at blending textures to make everything seamless while simultaneously differentiating different materials such as rock and dirt.
I think, though, the walkway on the top left part of your third render is too flat if it is supposed to be a natural surface.
Looking nice. I'm really impressed with your Unreal skills. I love the circular room.
The water looks a bit like mist. The ground looks like a picture was just pasted on. I would throw a normal map on to make it look more like a rocky terrain.
The room looks neat but I would do something about the textures. For example, the orange support columb's UV's appear stretched and the textures look ambiguous. I could easily argue that it's a wood texture rather than a metal texture. The pipes look like they aren't really connecting to anything. it looks like they're just clipping with the wall. I would add a bit of variety to the panels. It looks like a simple photo shop cloud filter was applied.
5 comments:
I really, really like these renders. Might be my favorite I've seen today. The textures are nice, The lighting is nice, and it looks interesting to play. I get a nice "doom and gloom" feeling by looking at it, its pretty interesting.
The only suggestion I really have is maybe add some stronger fog (not too strong, but I think just bumping it up a little bit would definitely add to the feeling of the environment).
I really like the look. my only comment would be that the lighting seems to be messing up but once you rebuild it should be good, looking forward to seeing that.
Very well done, Unreal certainly helps the look and feel of it. I like the textures as well, my only real complaint is the skybox, it feels too bland or too gray, It would be nice if there was a little more definition (not much, just some) because it would really help give an environment feel to the rest of the render.
Very well done though.
You did an excellent job at blending textures to make everything seamless while simultaneously differentiating different materials such as rock and dirt.
I think, though, the walkway on the top left part of your third render is too flat if it is supposed to be a natural surface.
Looking nice. I'm really impressed with your Unreal skills. I love the circular room.
The water looks a bit like mist. The ground looks like a picture was just pasted on. I would throw a normal map on to make it look more like a rocky terrain.
The room looks neat but I would do something about the textures. For example, the orange support columb's UV's appear stretched and the textures look ambiguous. I could easily argue that it's a wood texture rather than a metal texture. The pipes look like they aren't really connecting to anything. it looks like they're just clipping with the wall. I would add a bit of variety to the panels. It looks like a simple photo shop cloud filter was applied.
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