Sunday, February 27, 2011

(Semi) Final renders
















Here are the renders for my scene as it now stands. Hopefully this serves its purpose. I will still be doing a lot more work on this but its at least in a passable state now.





5 comments:

Ryan Ellis said...

I think the most impressive thing about your work is the fact that you only needed 6 different pieces to make the skywalk. The lighting is very nice so far.

The only suggestion I would have is add a couple props that are "bright" colors to add a little bit of variety. Other then the orange, everything seems a little gray, which works, but I'd personally like to see a little bit of color variety (keep in mind, my all time favorite game is Zelda: Wind Waker and another is Katamari Damacy, so I like my colorful games...).

James said...

I like it. i think you did a great job on the lighting, here the architecture is great as well keep working on it.

Anonymous said...

Everything in your screenshots just works. I like your sewer passage the most. It would make an excellent area for a deathmatch encounter.

I also like the entrance into that passage.

Are the shadows limited by the Unreal engine or can they be... Crispified?

Luke Mueller said...

Crap, absolute crap, its an utter travesty and needs to be completely redone. Or at least that's what I would say if I was an ass.

But I'm not an ass, so what I will say is I really like the level, I'm not sure what else I can say about it, its a work in progress and I can see areas that need a little tweaking but otherwise its very well done.

The_Viking said...

I like it, it has an actual level feel and not just that of a scene. all you need now are gun spawns and some enemies to kill